Remedy revenue soars by 226% following release of Control Resonant, the developer's fastest-selling game ever

Remedy - the developer behind the recently released Control Resonant - has released a scorcher of a quarterly financial report. It shows that following Resonant's release in September, the company's revenue surged by 226 percent, bringing in €39.6m in Q3.
Remedy revenue soars by 226% following release of Control Resonant, the developer's fastest-selling game ever
Wheelin' and Dylan.
Remedy - the developer behind the recently released Control Resonant - has released a scorcher of a quarterly financial report. It shows that following Resonant's release in September, the company's revenue surged by 226 percent, bringing in €39.6m in Q3.
This performance was described as "a defining milestone for the company" by CEO Jean-Charles Gaudechon. The company reported a €0.6m operating profit this quarter, a fair leap upwards from the €16.4m loss from this time last year.
There are some interesting highlights to this sudden surging performance. For one, the US made up nearly half of Control Resonant's players across PC and console, followed by Chinese-speaking regions and then the UK.
Perhaps most crucially is that nearly half of Control Resonant's players were entirely new to the franchise, with the company stating: "Reaching new players was a key goal for this game, and these early results indicate a growing audience for the franchise and for Remedy."
Control (2019) also saw a bump up in sales thanks to the release of Control Resonant, showing a stronger performance this quarter than the past two quarters this year as well as its comparison period (this quarter last year).
Remedy's CEO now believes the focus for the studio is to "get Resonant into the hands of more players." He continues to say the game has provided a solid foundation for growth as other projects (including the Max Payne 1 & 2 remake) are in the works. In short, things appear to be looking rather good for Remedy.
Control Resonant was an artistically impressive but critically divisive game. While many praised the series' adventure into third person action, some felt it had less of a narrative bite than its predecessor. Nonetheless the game quickly blasted past one million sales after launch.
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