War Thunder Is Getting NVIDIA DLSS 5 Neural Rendering In Mid-November, Hitting Up To 400 FPS At 4K With 6X Multi Frame Generation

This month's official DLSS 5 integrations will be three, not two, as NVIDIA announced today that Gaijin Entertainment is adding the 3D-Guided Neural Rendering model to its long-running War Thunder game. According to the press release, the vehicular combat game will receive DLSS 5 with a patch due to go live in mid-November, so within the next two weeks. The update, called Eagle's Shadow, will also introduce new…
This month's official DLSS 5 integrations will be three, not two, as NVIDIA announced today that Gaijin Entertainment is adding the 3D-Guided Neural Rendering model to its long-running War Thunder game.
According to the press release, the vehicular combat game will receive DLSS 5 with a patch due to go live in mid-November, so within the next two weeks. The update, called Eagle's Shadow, will also introduce new planes, ships, and tanks, along with cluster bombs for planes and visual effect enhancements. DLSS 5 is going to be the star of the show, though; we've been used to debating its merits when it comes to character faces, but in this case, NVIDIA's Neural Rendering focuses on improving highlights, shadows, materials, and microcontrast.
NVIDIA also says that, with NR, ray tracing, DLSS Ray Reconstruction and 6X Frame Generation all enabled, War Thunder runs at up to 400 frames per second at 4K resolution, presumably with DLSS Super Resolution set to Performance Mode and using the flagship GeForce RTX 5090 GPU.
The other two games getting official DLSS 5 integration in November are Avalanche Software's Hogwarts Legacy and Everstone Studio's Where Winds Meet, as announced last month. That announcement also included a couple of comparison screenshots that showed little to no difference in character faces in the game, and today's press release confirms it: Avalanche chose to preserve "character identity", thus masking the faces out and using the Neural Rendering model to improve environmental detail and shadows, texture detail on characters, as well as shading, lighting, and reflections.
With the addition of DLSS 5, Hogwarts Legacy officially supports the entire suite of DLSS technologies. With Neural Rendering, Ray Reconstruction, 6X Multi Frame Generation, NVIDIA Reflex, and ray tracing enabled, the game reportedly runs at up to 300 FPS at 4K resolution on the GeForce RTX 5090. The DLSS 5 option will be available to all GeForce RTX 50 Series GPUs and laptops, RTX Spark PCs, and even through the cloud for GeForce NOW Ultimate subscribers.
Lastly, NVIDIA confirmed that the popular free-to-play action RPG Where Winds Meet, which has reached over 100 million players globally, is getting DLSS 5 after high demand from players on November 23/24, depending on the region you play from. We have an interview with Everstone Studio coming up, so stay tuned.
NVIDIA's weekly DLSS highlight reel also mentions the highly successful Phantom Blade Zero, which features path tracing, DLSS 4.5 Super Resolution, Dynamic Multi Frame Generation, and Ray Reconstruction. It was also originally listed among the games due to support DLSS 5, but Game Director Soulframe Liang not-so-subtly suggested a change of mind in a social media post. We have since contacted both NVIDIA and S-GAME about it, but neither wished to comment on the matter.
Last week, Nacon launched the open world game Hunting Simulator 3, which supports DLSS Super Resolution, Dynamic Multi Frame Generation, Ray Reconstruction, DLAA, and Reflex. Last but not least, Octopus Panic's GRAVHOUNDS, a co-op action builder featuring a cast of bio-engineered canine characters, launched yesterday in Early Access with support for Super Resolution, Dynamic Multi Frame Generation, DLAA, Reflex, and a native in-game integration of RTX Dynamic Vibrance, the AI-powered filter that improves color saturation, contrast, and clarity.
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