The top 100 PC games

Welcome to the PC Gamer Top 100—our annual list of the best games you can play right now. Every year, we look at the hundreds of thousands of PC games that are available to buy, and think, "yes, we can whittle this down into a numbered list". Hubris? Yes. A months-long crucible of heated arguments and impassioned pleas? Also yes. More than anything, the Top 100 is designed to capture a moment in time. It's a place…
Welcome to the PC Gamer Top 100—our annual list of the best games you can play right now. Every year, we look at the hundreds of thousands of PC games that are available to buy, and think, "yes, we can whittle this down into a numbered list". Hubris? Yes. A months-long crucible of heated arguments and impassioned pleas? Also yes. More than anything, the Top 100 is designed to capture a moment in time. It's a place where the 'canon' classics of the past rub shoulders against the fresh new hotness. Where being a game that a significant portion of the team currently loves is as important as being a game that is recognised worldwide for its contributions to the medium. It is a deeply subjective process—a way for PC Gamer's editorial team to advocate for the games they're passionate about. One member of our team has spent years attempting to get Overwatch back on the list, taking every opportunity to persuade their fellow editors to give it a chance. Not every entry required that level of dedication to earn its spot, but every pick is a game that at least a handful of our staff cares deeply about. How we make the list Ahead of the vote, the PC Gamer team is free to nominate any PC game for voting, giving us a longlist of over 300 games. Each member of the team is then asked to rate those games subjectively across three weighted categories: Quality: Is it good? A rating of the game's calibre. (60% of the Top 100 Score) Importance: Is it noteworthy? A rating of the game's influence. (20% of the Top 100 Score) Freshness: Is it unique? A rating of the game's originality. (20% of the Top 100 Score) The weightings are designed around the Top 100's function as an annual, ever-changing list. Too much weight to Importance, and the list stagnates. Too much to Freshness, and there's no consistency year-to-year. Quality is the most important category because, ultimately, if we don't think a game is actually very good, it doesn't make the list. The sum of each game's ratings is divided by its number of voters, and then run through a few special formulae—including a penalty for games that receive too few votes—to produce the final Top 100 Score for each game. We then make some manual adjustments. In the interest of variety we mostly restrict the list to one game per series—only including multiple if we think the games are different enough from each other to be worth mentioning, as with Baldur's Gate 2 and Baldur's Gate 3. Otherwise, the lower scoring game in a series is removed. We also let editors pitch for a change to the list—each of which is voted on by the wider team, and only ratified if it gets majority approval. What's left is the 100 games you find below. Some might claim it folly—attempting to wrestle the varied tastes of our editorial team into a list of games we wholeheartedly recommend. Nevertheless, we're sure that within these entries, you'll find something new to love. #100-91 100. Deadlock Released: TBA | Top 100 Score: 213.58 (Image credit: Future) Elie Gould: I'm in no way a MOBA-lover but I sure do love Deadlock. I love its fantastically written characters, exciting and experimental game design, and its mode for dummies: Street Brawl. Jacob Ridley: Welp, Elie has called me out. I play Deadlock for dummies, otherwise known as Street Brawl, and it's something special. A large cast of otherworldly characters keeps every round fresh. It's surprisingly accessible through excellent character, UI, and game design—a high skill ceiling, but fun all the way down. Great game, and I'm yet to even try the MOBA mode. Elie Gould: That wasn't a call out, Jacob. I also love and play Deadlock for dummies, it rocks! Andrea Shearon: It's me, the MOBA-lover logging in to say I've only put a handful of hours into Deadlock and already love it. I'm the reverse of Elie and not into hero shooters, but Deadlock (and Calico) have won me over. Harvey Randall: It's also me, the person on the PC Gamer team with 360+ hours in this thing—and while I do (unfortunately, it's a character flaw) know how to play MOBAs, Deadlock is shaping up to be the best-in-class of the entire genre. Which means, as my fellows have stated, it also has an absolute ton going for it outside of just being a very good example of itself. Valve has cooked up one of its coolest settings—a supernatural 1950s New York where barrel mimics lurk on street corners and Lovecraftian gods play at their own versions of the Grand Budapest. And while it's not yet finished, the fact it's getting record-high concurrents should tell you just how much Valve has cooked here. Jake Tucker: I've tried and failed to get into Deadlock a few times now, and the main draw is the incredible world. MOBAs could be accused, usually, of being a little bit of a fantasy hodgepodge, but Deadlock's setting is consistent and fascinating, a tiny city for you to explore each game. 99. Death Stranding 2 Released: March 19, 2026 | Top 100 Score: 215.31 (Image credit: Future) Morgan Park: I consider Death Stranding 2 the perfect kind of sequel. It builds on all of the fantastic hiking, delivery, and construction stuff that ruled about the original while rethinking what kinda sucked (combat). The addition of proper bandit camps and expanded combat options really rounds out its sandbox into something special—a contemplative walking simulator, a complex logistics game, and a memorable immersive sim. The first Death Stranding is one of my favorites, but On The Beach upstages it on all fronts. Personally, it should rate higher. Sean Martin: Death Stranding 2 has a similar magic to Control, but where that game juxtaposes the mundanity of office life with paranormal occurrences, Death Stranding 2 actually makes logistics work ridiculously fun . I built a little truck, slapped as many batteries to the outside as I could, and drove it across Australia, even through Timefall events, which is more than any delivery man should have to deal with. Jody Macgregor: I'm the guy who thinks the first one was better. The deliveries were more challenging, and the setting more mysterious. I loved not knowing what was going on and then slowly getting to grips with this bizarro whale-themed apocalypse. By comparison Death Stranding 2 has a bad case of the exposition dumps, with Dollman in particular basically existing just to parp out explanations in case you didn't understand the thing that literally just happened. Fraser Brown: I loved the first one, but I refuse to spend £70 on a PC game. I have a dog to feed. 98. Total War: Warhammer 3 Released: February 17, 2022 | Top 100 Score: 216.90 (Image credit: Future) Sean Martin: What we talk about when we talk about Total War: Warhammer 3 is really Immortal Empires , the colossal campaign culmination of a decade-long trilogy of games and expansions. I've played Total War almost my entire life, but Immortal Empires stands at the pinnacle of campaign gameplay—a fantastical brewing pot of fun factions and units, enough to enthral any would-be Warhammer-lover. And it keeps growing and mutating like some endlessly ravenous troll. The Lords of the End Times expansion arrived recently and introduced the iconic period alongside a fresh endgame rework. Jody Macgregor: One of those Lords of the End Times, the Great Necromancer Nagash, has a nailbiting campaign where basically everyone hates you and your economy is mid, but fortunately you are a gigantic bony badass (seriously, even his bootlaces look skeletal) who cannot be stopped. Your minions are constantly failing and you have to go bail them out personally, arriving like Darth Vader on the day an officer screwed up big time, then absolutely demolishing whatever opposition was causing the trouble. It's glorious. Fraser Brown: I used to be a diehard historical Total War boy, but the work Creative Assembly has done on Warhammer has been too damn impressive. There were some bumps in the road, but the most recent string of DLCs have been incredible, culminating in one of my favourite expansions. God, Nagash is good. OK, he's actually incredibly evil. But I love this lich. Jake Tucker: Hard same, why would I ever want to play as medieval knights smashing each other when I could play as Skaven fighting against monstrous ogres? 97. Cities: Skylines Released: March 10, 2015 | Top 100 Score: 218.90 (Image credit: Future) Fraser Brown: Still the best urban city builder around, even after all these years. The sequel is better than it was at launch, but the OG is still comfy on its city planner throne. City planners do get thrones, right? They should. Phil Savage: There's no shortage of options if you want a focused city builder that hones in on a particular vibe or scenario. But if you want pure, maximalist city-building—the full uncut hit of zone distribution, traffic management and tourism expansion—Cities: Skylines is still the only true game in town. 96. Doom Eternal Released: March 20, 2020 | Top 100 Score: 219.27 (Image credit: Future) Morgan Park: The list of big-budget singleplayer shooters is depressingly small these days, but even if they were the hotness, I don't think Doom Eternal would have trouble keeping its FPS throne. Eternal is the ultimate marriage of acrobatics and heft, casting the Slayer as a helldiving fighter jet with dashes, jumps, but no wallrun. Though sometimes dinged for some brave difficulty spikes, this is still peak modern Doom, and a true PC shooter—as in, you really should play it with a mouse and keyboard. Shaun Prescott: I've struggled to care much about new FPS games since Doom Eternal. It's so unrelenting, so exhausting, that I think it filled my cup forever. 95. Dwarf Fortress Released: August 8, 2006 (Alpha) | Top 100 Score: 219.30 (Image credit: Future) Lincoln Carpenter: Dwarf Fortress is one of the most distilled forms of PC gaming. Acclimating to its demands and expectations is almost a lifestyle in itself, but you're rewarded for the effort with a sprawling fantasy management sim and a deeply simulated roguelike, with systems for modeling nerve damage and geographic water drainage and civilizational ruin. It's a synthesis of conscious craft and procedural generation, an engine for a long tradition of oral storytelling, and the product of the years-long and ongoing effort of obsessive software wizards. It's an absurd achievement of fantasy simulation, and its creators only intend on doubling down. Oh, and it regularly produces patch notes like "Made the corpses of small animals that die out of water stop teleporting"—the surest sign of quality one could ask for. Joshua Wolens: I'm genuinely convinced Dwarf Fortress might be the best game ever made. At the very least, if I were given some sort of ambassadorial role where I had to explain the power of videogames to an alien race, DF would be the first thing I showed them. 94. Inside Released: July 7, 2016 | Top 100 Score: 220.67 (Image credit: Future) Lauren Morton: Inside is one of those bucket list puzzle games you play once and remember fondly forever. I wish I could bottle those "Oh do they want me to… Oh wow, of course," moments that you can only ever experience once in a game and only one game in a decade truly gives you. This is that game, a surreal and creepy descent into sci-fi horror that so many sidescroll puzzlers with children in imminent danger have tried to capture since. It's nigh on perfect level design: beauty and blood pressure-spiking combined. Andy Chalk: Inside is so good. I had no idea what was going on at any given moment or what the hell it was all about when it was over, but the vibe was pure and immaculate: Horrifying yet starkly beautiful, showing just enough of its world to satisfy without surrendering the mystery, and having the balls to end inconclusively—and, frankly, incomprehensibly. Importantly, too, Inside doesn't overstay its welcome. It's a short, sharp, surreal shock that'll leave you too wondering what the hell it was all about when it's all over. Sean Martin : If we're talking space occupied in my brain relative to hour count, Inside is one of the most memorable, atmospheric, and smart side-scrollers I've ever played. 93. BattleTech Released: April 24, 2018 | Top 100 Score: 221.14 (Image credit: Future) Evan Lahti: Mechs are metal piñatas. Their modular durability make them the most fun-to-shoot targets in video games, more than Nazi zombies, helicopters, or terrorists. Mechs die gradually: first layers of armor, then internal structure (a mech's bones, basically), then a weapon or other component. Worst-case, an ammo compartment explodes, annihilating the equipment around it. That combat pacing is a perfect template for a video game, and it works even better in the context of an XCOM-style campaign where you're a mercenary company that's scavenging parts over time and making risk-reward judgments on which contracts to accept. Lincoln Carpenter: The real magic trick of BattleTech is Harebrained Schemes' ability to make speed and motion so crucial in a turn-based tactics game about massive, hulking war machines. A slow mech is just an easy target. Fraser Brown: One of the worst things Paradox ever did was not let Harebrained Schemes work on another BattleTech game. The good news is that this one has so many great mods that you can make your own sequel. Jake Tucker: One of the best turn-based strategy games ever made, the fact this didn't spawn a multi-part series or even get the level of support of several of Paradox's other titles makes me sad. There's something about the fantasy of running an intergalactic band of mechanised mercenaries that nothing else quite hits and has got me installing this game again on my second screen while writing this entry. 92. Hollow Knight: Silksong Released: September 4, 2025 | Top 100 Score: 221.14 (Image credit: Future) Sean Martin: Year after year, I've advocated for Hollow Knight's position on this list, but I'm more than happy to see Silksong succeed. Scaling the kingdom of Pharloom, from its abyss-shrouded depths to its towering silken spires, is a frustrating endeavour, but I'll be damned if it's not the richest action-platforming experience you'll ever have. Hollow Knight punches above its weight constantly and Silksong is no different, weaving together masterful combat, exploration, and platforming, with an infamous ability to make you delight and despair in equal measure. Harvey Randall: Despair really is the name of the game, here—while I like Silksong for all the normal reasons (its gorgeous setting, its excellent combat, its beautiful music), part of what enraptured me about it was its animosity towards the player. Silksong is a jerk to you. Hidden benches, traps, unreasonable runbacks, poison maggot swamps and infuriating side-quests. But that acts as a counterbalance to its beauty, and gives it enough personality that I just kept coming back to it. 91. Marathon Released: March 5, 2026 | Top 100 Score: 221.33 (Image credit: Future) Rory Norris: Time and time again, Bungie has proven it's the best in the business when it comes to the simple joy of shooting virtual guns. Marathon combines impeccable weapon feel and a deep toybox with the innate tension of an extraction shooter for truly nail-biting action. Add to that its knack for environmental and mechanics design honed with Destiny's endgame, and you've got the most intricate, cerebral, unchained extraction shooter for those sickos willing to learn its ways. Phil Savage: Arc Raiders is definitely the better game, but damn does Marathon's PvP feel good. Issy van der Velde: Improving is an incredibly rewarding feeling. At launch I was a scared little runner, now I'm an Arachne angel of death Jacob Ridley: My obsessive interest in this game during its first two weeks then sudden, complete drop-off to not playing it again since—not even once—should be studied by scientists. #90-81 90. Final Fantasy Tactics: The Ivalice Chronicles Released: September 30, 2025 | Top 100 Score: 221.40 (Image credit: Future) Evan Lahti: "If by our deaths a single drop of noble blood should water the earth, they shall not be in vain." Compared to the 1998 original on PlayStation, Tactics' contemporary English translation is extraordinarily Shakespearean. This is Japanese, turn-based King Lear. Soft colors and art direction blend cuteness with a backstabbing medieval tale. There are charming, dated aspects to this chesslike RPG, like the need to grind random combats to level up critical abilities like Auto-Potion, but the depth of the jobs system and a light sandbox campaign structure makes Tactics enduring. You've also gotta love the outright strangeness of some of the job classes: the Orator (there's an actual "Lecture an enemy to sleep" ability), the Calculator (target spells based on prime numbers), stealing weapons or armor outright off of enemies as a Thief—all of which resist modern notions of a damage-maxing meta in favor of playing Tactics with a touch of silliness. 89. Arc Raiders Released: October 30, 2025 | Top 100 Score: 221.59 (Image credit: Future) Rory Norris: While Tarkov might be more gnarly and Marathon more satisfying shooting, Arc Raiders is wholly unique in how it has naturally, seemingly accidentally, become a social sim. Blasting players and machines is sublime, but making friends with strangers on the surface and the chaos that ensues are among my fondest moments in any game. Evan Lahti: Can't understate the technical achievement of the ARCs themselves from an animation and pathfinding perspective. These are the best, most dynamic and unpredictable robot enemies to ever grace a video game. Even the lowly Tick has a small chance of screwing a seasoned player in the right circumstances. Sean Martin : For me it's the Fireflies, they're such genuine buggers, always setting me aflame at the worst possible moment. But honestly, I wouldn't change them. The wild variety of ARC machines and how they insidiously permeate each map is part of what's kept me coming back even a year later. With the Frozen Trail's addition of raid-style activities like the Fallen Emperor and Arc Frigate, I'm excited for the game's current trajectory. 88. Alien: Isolation Released: October 6, 2014 | Top 100 Score: 221.60 (Image credit: Future) Sean Martin: Peak cinema is the only way to describe Alien: Isolation. It's undeniable that the Xenomorph's elaborate AI, which stalks you through Sevastopol space station, redefined the survival-horror genre. But for me, its greater success lies in creating a game that feels exactly like its movie counterpart. We see all sorts of films made from old games, but few games made from old films, and almost none that achieve such aesthetic parity with their source material—it's a monumental achievement, and another reason to get excited for the sequel. Issy van der Velde: 12 years later and I still scream every time the Xenomorph drops down from a vent right in front of me. Fraser Brown: It took me a decade to finish Alien: Isolation because it simply scared the absolute shit out of me. Playing for an hour left me a sweaty, cowardly mess. Incredible game. Joshua Wolens: They should never have given you the flamethrower. By the game's end I was using it to shoo away the xenomorph like spraying a water bottle at a stray cat. 87. Terraria Released: May 16, 2011 | Top 100 Score: 221.70 (Image credit: Future) Andrea Shearon: I often joke I'll love any game handing me a set of Legos, but Terraria is a particularly good set. I've been digging holes to hell and hacking up mutant eyeballs for well over a decade now, and I'm still not tired of it. While all of my friends were playing Minecraft, I was in my own little survival sandbox corner with Terraria. The 2D side-scroller was always more my style, and after this year's update, I'm back to regularly building NPC castles and spelunking for treasures. Jake Tucker: I've been playing Terraria for what feels like my entire adult life, and I still find things that make me squeal with delight. The developers have a fantastic sense of what would be fun in their own game. Each and every update, including this year's surprisingly huge content pack, feels essential. 86. Overwatch Released: August 10, 2023 | Top 100 Score: 222.00 (Image credit: Future) Elie Gould: I've been gunning for Overwatch to get onto the Top 100 ever since I rocked up at PC Gamer and seeing it finally do so after a monumental 10th year is pretty special. An absolute staple of the genre, Team 4 has managed to turn the ship around with great effort from a stagnating hero shooter to an FPS game that's experimental, polished, and continues to be a hell of a lot of fun. Rory Norris: Don't forget the monkey scientist and hamster in a wrecking ball. Harvey Randall: I admit it—after a long time of Elie trying to get me to play Overwatch (there definitely has not been a gun to my head at any point, and I'm not saying this because there currently is one) I've got to give fair dues: Overwatch is pretty fun at the moment. It's a very competent hero shooter, and the foibles of Overwatch 2, which put me off the game in the first place, have mostly been done away with. 85. Deep Rock Galactic Released: May 13, 2020 | Top 100 Score: 222.00 (Image credit: Future) Rory Norris: Deep Rock Galactic is a rare co-op game that actually demands you work together to creatively solve problems. Each class brings unique tools to help you survive the bug-infested caves of Hoxxes IV, from a zipline to drills. That's not to mention their banter, which plays into DRG's cynical, blue collar humour. Mix these Dwarves into a cocktail of unique, challenging enemy design, procedural level generation, and some of the most creative weapons I've seen, and it's easily the most fun I've had with the genre. Rock and stone, to the bone. Lincoln Carpenter: Deep Rock's gameplay just has such a pleasant rhythm: Punch your way into the next procedural cave, light it up to see what you're working with, figure out how to navigate up to that delicious Morkite seam glittering above you, fight guns blazing with your backs against the wall when a swarm catches your scent, repeat. It's an enduring delight. 84. Citizen Sleeper Released: May 5, 2022 | Top 100 Score: 221.17 (Image credit: Future) Issy van der Velde: Like all great sci-fi, Citizen Sleeper uses its futuristic setting to explore a very current problem. Trapped on derelict space station the Eye and caught between a corrupt trade union, gang, and your former corporate owners, you play as a Sleeper whose mind has been digitised and put into a decaying robot body. The expensive stabilizer needed to keep from falling apart can easily be swapped for numerous real-world analogs: insulin, inhalers, hormones, antidepressants, even food and water. The fact that the need for stabilizer is the result of planned obsolescence only makes the game's parallels to our present day even more conspicuous. I managed to carve out a nice life on the Eye despite the horrors of capitalism, and maybe that's the point—you may not change the whole world, but you can change yours. Harvey Randall: Citizen Sleeper is one of those games that caught me at a very important time in my life—new job, new city, and big, scary changes. In the same way that I found a home in real life, I found one on Erlin's Eye: An apartment, a cat I said hello to, friends and responsibilities pushing through the industrial megastructure like green shoots. It's also just a remarkably clever game—that journey being reflected in its mechanics, too. It slowly fades from a harsh resource management game into something more like a visual novel, and that's far from an accident. 83. FEAR Released: October 17, 2005 | Top 100 Score: 223.09 (Image credit: Future) Jake Tucker: Some shooters turn firefights from a shooting gallery into a puzzle. Those shooters are not FEAR, a shooter that turns every firefight into the coolest action sequence of all time. Shotguns blow your enemies in half, the nailgun pins them to walls and grenades turn rooms into the lobby scene from The Matrix. Behind the scenes, incredible AI and some great encounter design keep you moving forwards, but FEAR is the greatest fire-and-forget FPS there is, where the rule of cool is in charge. Andy Chalk: FEAR was scary as hell when it was new, and that part of it has faded but it's still a powerful FPS nut-punch that'll suck the wind right out of you. Tight, looping level design, AI that'll mess you up, and some of the best videogame guns ever made deliver unsurpassed close quarters combat: The shotgun and Penetrator get all the love but for my money the hard staccato of the G2A2 assault rifle is where it's at—and now I want to replay FEAR again. Joshua Wolens: One of the illustrious—and sadly few—games that let you pin your enemies to the wall, and the best of them. 82. Left 4 Dead 2 Released: November 20, 2009 | Top 100 Score: 223.11 (Image credit: Future) Elie Gould: Left 4 Dead 2 is still a hell of a lot of fun. Perhaps it's nostalgia but I don't think any other zombie game has nailed the gruesome pleasure of killing off the undead quite like this gem. You'll still find me dragging my friends into Diescraper Redux despite being thrown from the top more times than I'd care to admit. Phil Savage: This is a surprise inclusion for me. Left 4 Dead 2 is fine, but I'd argue Fatshark has eclipsed its brand of four-player co-op. I'd take Vermintide 2 or Darktide every time. Harvey Randall: I've got to disagree with Phil a little bit, here—while I would personally rather play Darktide or Vermintide 2 as someone who likes a little meta-progression, there is absolutely something refreshing about the simplicity of Left 4 Dead 2. No classes, no gear, no fumbling about with equipment or meta-progression or cosmetics. You hop in and you shoot a zombie with your shotgun and that's that. 81. Grand Theft Auto 5 Released: September 17, 2023 | Top 100 Score: 225.00 (Image credit: Future) Phil Savage: Yes, yes, GTA 6 is right around the corner—for consoles, at least. For now, though, GTA 5 is still well worth your attention on PC. The base game is great, but it's found life beyond that through Rockstar's own (admittedly janky, but incredibly expansive) GTA Online, as well as the extensive modding scene that encompasses everything from quick jokes to full, in-depth roleplaying server support. To this day, there's little else that rivals the chaos of GTA Online's heist missions—they're an endless generator of memorable co-op moments. Issy van der Velde: I've spent hundreds of hours in GTA Online, mostly using it as a vehicle to catch up with friends as we resupply each other's illicit businesses and chit chat about our lives. I enjoy it as a social space, one that exists on an invite-only server, but the chaos of the public ones is too infuriating for me. No thank you, Rockstar, I don't want to try and sell millions of dollars worth of drugs while people with unstoppable flying rocket bikes blow up hours of my hard work. #80-71 80. Monster Hunter: World Released: August 8, 2018 | Top 100 Score: 225.33 (Image credit: Future) Lincoln Carpenter: There are arguments to be made in favor of later Monster Hunter entries, but eight years after launch, World and its Iceborne expansion are—pound-for-pound—still the best encapsulation of Capcom's 20-year investment in making the most satisfying possible duels with the most charismatic possible dinosaurs. World was Monster Hunter's big budget introduction to a global market, and still feels like a celebration to match the occasion: a roster of excellent monster designs, some of the most vibrant maps in the series, and an admirable iteration of the 14 weapon types. Sean Martin: And we all know that Insect Glaive is obviously the best of those iterations. 79. BioShock Released: August 21, 2007 | Top 100 Score: 226.00 (Image credit: Future) Jake Tucker: BioShock is still one of the finest examples of how games can build a world that feels completely alive. Rapture’s crumbling art deco halls, eerie silence and unforgettable atmosphere create a setting you never want to leave. The combat is a perfect mix of guns, powers and experimentation, while its exploration of choice, control and ideology gives the whole adventure a weight few shooters have matched. It’s not just a great FPS, it's also an FPS that lets you blast a man in the face with an assload of bees. Issy van der Velde: That twist made me rethink the way I engage with videogames entirely. Andy Chalk: I'm sometimes tempted to give Ken Levine a hard time for making the same game over and over, but I can't complain too much about BioShock. The shooting and the politics are fine, but Rapture itself is the star—one of the most memorable videogame locales I've ever had the pleasure of exploring. I tend to be lukewarm on direct sequels but this is a notable exception: Tell me we're going back underwater to make sure Andrew Ryan's still dead and you can just have my money. Sean Martin : Just a shame BioShock 2 is the better game, really. The more you learn about Rapture, the more you realise the city's story is best told through the perspective (and power fantasy) of a Big Daddy, not some dude who didn't even live there. Jake Tucker: BioShock 2 is fine , but it struggles to justify its existence alongside the original. Rapture feels less mysterious the second time around, its philosophical ambitions are less compelling, and the story lacks the original’s devastating twists. Playing as a Big Daddy is fun, but familiarity ultimately diminishes the magic. Issy van der Velde: I agree with both Jake and Sean here. The sequel lacks the wonder of the original, but it feels so much better to actually play. So, what do we value more? The story and immersion, or how it feels to blast splicers while dual wielding plasmids and a rivet gun? Jake Tucker: Bioshock is on the top 100 list, and Bioshock 2 isn't, so… Joshua Wolens: BioShock 2 is a game that conjures an enti