The Legend of Zelda: Ocarina of Time Remake Gets Online Multiplayer Mod on PC via the Lichii Emulator or Native Recompilation

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The Legend of Zelda: Ocarina of Time Remake Gets Online Multiplayer Mod on PC via the Lichii Emulator or Native Recompilation

Another day, another impressive feat accomplished by PC modders with The Legend of Zelda: Ocarina of Time. The remake of the best-reviewed game of all time now has optional online multiplayer, thanks to the efforts of user daurosk, who had already done the same for The Legend of Zelda: Tears of the Kingdom following that game's PC recompilation, which was released in late October. For the Ocarina of Time multiplayer…

Another day, another impressive feat accomplished by PC modders with The Legend of Zelda: Ocarina of Time.

The remake of the best-reviewed game of all time now has optional online multiplayer, thanks to the efforts of user daurosk, who had already done the same for The Legend of Zelda: Tears of the Kingdom following that game's PC recompilation, which was released in late October.

For the Ocarina of Time multiplayer project, daurosk decided to first add it to the Lichii emulator (more specifically, Frizti's build) and then carry that to native PC recompilations like those we covered yesterday.

Now, to be fair, the GitHub repository mentions that the game has been tested on one PC with two games, not with two PCs yet. However, the modder welcomed others to contribute to the ambitious project, which is fully open source (GPL-3.0 license).

According to daurosk, here's what already works:

The other players as child Link with Navi and a name tag, following them live; shared items, songs, keys and dungeon flags; shared enemies and townspeople; chat, a player list and reconnects. Found in the first play test and being fixed: the other Links' sword and shield do not show, cut grass is not shared and enemies do not react to another player's hits. Built but not yet seen working in a game: adult Link, the host's time of day in every game, shared pots and rocks, bombs and arrows.

Of course, there's still plenty left to do, since it's so early in development. The author signaled that the following items are still in progress:

Enemies, townspeople and animals move, animate and die the same in every game, owned by one player; seeds and nuts a player makes appear in the other games; crates and thrown rocks break in every game. Built but not yet seen in a game: pots, the time of day following the host, bombs and arrows. Hit reactions are being fixed. Grass: the grass tufts near the Kokiri side of Hyrule Field are shared (but not yet checked in a game); the field's ordinary grass is not, and neither are cut signs.

The problem is that any such projects are likely to be extremely short-lived, as evidenced by the fate of the multiplayer mod for The Legend of Zelda: Breath of the Wild, created by a modding team on behalf of content creator PointCrow. The mod was famously taken down by Nintendo, and so were PointCrow's videos about it. The same could easily happen to Ocarina of Time's multiplayer project, even though it contains no game content and uses its own code.

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Original report and more details at Wccftech Gaming. Read the original report

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