Rockstar Confirms That Grand Theft Auto VI Targets 30 FPS on Every Console, Including PS5 Pro, With No Performance Mode Offered

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Rockstar Confirms That Grand Theft Auto VI Targets 30 FPS on Every Console, Including PS5 Pro, With No Performance Mode Offered

Rockstar Games has just shared a few key tidbits about next week's massively anticipated launch of Grand Theft Auto VI, starting with the fact that pre-order customers can now preload the game on both PlayStation 5 and Xbox Series S|X platforms. Digital customers can do it right away, while those who purchased the boxed version of the game can do it as soon as they receive the code. The development team has also…

Rockstar Games has just shared a few key tidbits about next week's massively anticipated launch of Grand Theft Auto VI, starting with the fact that pre-order customers can now preload the game on both PlayStation 5 and Xbox Series S|X platforms. Digital customers can do it right away, while those who purchased the boxed version of the game can do it as soon as they receive the code.

The development team has also officially ended speculation about any sort of Performance modes: there won't be any. The game is targeting 30 frames per second on all systems, including the PlayStation 5 Pro, thus leaving the inevitable (but still unannounced) PC version as the only version capable of running at higher frame rates. However, the most powerful console on the market will feature improved visual quality thanks to PlayStation Spectral Super Resolution support (as leaked by datamining) and ray traced shadows, both of which are only available on PS5 Pro.

Grand Theft Auto VI also leverages PlayStation 5's exclusive features to the fullest extent, including:

- Improved load times (thanks to the PS5 SSD's high-speed SSD and I/O architecture)

- Improved spatial audio rendering so all in-game sounds take full advantage of Tempest 3D Audio

- High-fidelity haptic feedback fully integrated across the game on DualSense controllers

Rockstar itself says the game "plays best" on PlayStation 5 consoles, echoing Sony's previous claim, though this may simply be a byproduct of a marketing deal.

That said, Xbox does have something exclusive on its own: support for Xbox Cloud Gaming, which runs on Xbox Series S and X as well as on Xbox One. So, Xbox One users can still play Grand Theft Auto VI via XCG, using Xbox Series S settings. That said, with the recent limits imposed on Xbox Cloud Gaming (Xbox Game Pass Ultimate subscribers can now only stream 15 hours per month), it will take months to finish a massive game like GTA VI.

Lastly, the game supports Remote Play functionality on both PlayStation and Xbox ecosystems.

In other Grand Theft Auto VI news, Take-Two CEO Strauss Zelnick said yesterday that pre-orders are exceeding the publisher's already lofty expectations. The game's launch will be celebrated live at Grand Theft Auto VI: The Festival, taking place on November 21 at the Mana Wynwood in Miami, Florida, with performances from Cactus Jack presents Travis Scott, Don Toliver, Kodak Black, and Sofaygo; Cardi B; Ca7riel & Paco Amoroso; Justice (DJ set); Metro Boomin; Nick León B2B DJ Python; Prospa B2B Skream; Rauw & Friends; Suero; Tainy; The Dare B2B Fcukers (DJ set).

The pre-sale lottery goes live tomorrow, with tickets limited to two purchases per code.

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